J2EE, Client-Server Architecture and Performance Lifecycle Analysis

Kiran C Nair

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MMORPG (Massively Multiplayer Online Role-Playing Game) are a sub-set of computer games where a large number of virtual players interact with each other online in the virtual world provided by the game. Games like World of Warcraft (WoW) and EverQuest fall in this category. These games are distinguished by their sheer scale, both in terms of network bandwidth consumption and server resources required for supporting the millions of users who play against each other. This is the reason why most of them follow a “sharded” server structure. This approach reduces the computing and network resources needed to support a massive user base by sub-dividing the gaming environment into worlds. This enables the set of shards to collectively support a larger number of users than what can be supported by a single server. Some problems faced by MMORPGs: · Geographic Location: Shar... (more)